Philosophy
The design principles behind every rule and system on Nexus.
Philosophy
Every rule in this wiki descends from a small number of principles. When a situation is not explicitly covered, staff decisions are guided by these — in order.
1. Player agency is sacred
The server exists to let players make meaningful decisions. Rules that reduce agency exist only to protect other players' agency.
2. Consequences must be legible
If an action can get you punished, the punishment must be findable in this wiki before you take the action. Staff never invent rules retroactively.
3. Politics beats mechanics
Whenever a system could be mechanical (a plugin that auto-resolves a war) or political (players negotiate through their governments), Nexus picks political. Mechanics exist to enable politics, not replace them.
4. The world persists
There are no map resets. A building you make today can still stand in three years. This shapes every decision — griefing rules, territory rules, punishment severity — because damage is permanent.
5. Roleplay is opt-in, but the world isn't
You are never required to write in-character. But the world around you is always in-character: NPC factions act, radiation zones shift, elections happen. You can ignore lore, you cannot break it.
6. Staff serve the rules, not the other way around
Staff have no in-game advantage. They enforce this document; they do not overwrite it. See Staff Rules.